Dexterity Gate

TODO: More. And links.

Dexterity gates are high bar requirements against a player's input dexterity that can be reduced to a macro. If it's a sequence that reflects deep decisions with every element of the input, it's more akin to Xanatos Speed Chess. Referred to as "skill shots" in MOBAs.

Though dexterity gate works in part as a time gate, in that it requires time to learn inputs/combos and train reflexes, it does not necessarily reduce completely to a time gate. Dexterity gates can impose requirements beyond the ability of many players to develop.

Dexterity gates that don't reduce to time gates, are still a problem; they lock away levels of play that a player may be able to cerebrally explore and excel at, as a function of their fingers. One would likely argue that a game should accommodate a woodshop victim; why not just open the top level of play to anyone?

While this level of dexterity gate actually introduces a gradation of play, it's all in the fingers once trained, and not likely an ability that can be carried away from the game.